Yakuza Kiwami 2 - Tutoriel pour le mini-jeu Cabaret Club ...

yakuza kiwami 2 cabaret

yakuza kiwami 2 cabaret - win

I have a question related to Yakuza Kiwami 2 Cabaret Grand Prix minigame.

So, recently I started doing the completion for YK2 after completing the main story 6 months ago so I saw I didn't do the cabaret and the clan creator minigame. Went ahead and finished the clan creator, and now I'm doing the Cabaret Grand Prix and having lot of fun with it. Today I found a video of someone playing the minigame on YT and noticed whenever he popped fever time, it showed a cutscene where Kiryu pops a champagne. I just realized that my game didn't show that cutscene for some reason and only showed fever time normally like in YK0. Is it supposed to be like this? Was it removed later on or is it only me? BTW I'm on PC.
submitted by Sir_Abstraction to yakuzagames [link] [comments]

Yakuza Kiwami 2 Cabaret GP vs Yakuza 0 Cabaret Club

So, i'm trying to grind cabaret club GP in Yakuza Kiwami and i noticed that it is more challenging than Yakuza 0s cabaret club. The hostesses tire way more easily and supports don't give much hp restoration. Leveling up hostesses seemed to be easier because of certain skills though. The rest is pretty much the same. What do you guys think?
submitted by mega_lova_nia to yakuzagames [link] [comments]

Interviews with the JAV voice actresses for Yakuza Kiwami 2 Cabaret. Please enjoy.

Interviews with the JAV voice actresses for Yakuza Kiwami 2 Cabaret. Please enjoy. submitted by MagnaOperatic to yakuzagames [link] [comments]

The cabaret club in yakuza kiwami 2 is not a mini game

It’s a straight up 15+ hour campaign and I fucking love it. That is all. Honestly that alone could sell for $15 as a stand alone experience. God I love the Yakuza devs.
submitted by CircaCoda to yakuzagames [link] [comments]

Yakuza Kiwami 2 PC Chapter 16 Part 4 Completing Four Shine Cabaret Club Grand Prix HARD 1080p 60fps

Yakuza Kiwami 2 PC Chapter 16 Part 4 Completing Four Shine Cabaret Club Grand Prix HARD 1080p 60fps submitted by SalmanMaxim to yakuzagames [link] [comments]

Yakuza Kiwami 2 Majima Construction and Cabaret GP

How long does do they take to beat?
submitted by HandsomeWhale99 to yakuzagames [link] [comments]

Best chapter to do the cabaret club in Yakuza Kiwami 2?

I want to finish the cabaret club before the main story ends. So what's the best chapter to put time into the club mission? Because I heard you gold hostesses from side quests that are only unlockable after pretty far in the game. Is that true?
submitted by zuccmahcockbeeshes to yakuzagames [link] [comments]

Is there anything worthwhile after completing the cabaret club GP in yakuza kiwami 2?

Like what the fuck? In yakuza 0 you get the Mad dog style. I just finished the faceoff against kirara or whatever the fuck their name is. And that was it. I unlocked them. But nothing else.
submitted by warpug314 to yakuzagames [link] [comments]

Yakuza Kiwami 2 - Part 8 - "The Cabaret Champion"

We finally complete the Cabaret Club Grand Prix!
Vid: https://www.youtube.com/watch?v=o8JhXykubDA
Playlist: https://www.youtube.com/playlist?list=PL2SW63lQYYAroQnQsnDcp3AXObo5MRX5c
submitted by TheMegaGodz to LetsPlayVideos [link] [comments]

I was wondering if the Cabaret Club minigames only appear in Yakuza 0 and Kiwami 2

Sorry for the weird question, I really enjoyed that minigame and I just wanted to know if it appears in the other games as well.
submitted by LelixA to yakuzagames [link] [comments]

Here’s what’s new and improved in Yakuza Kiwami 2’s Cabaret Club mini game!

Here’s what’s new and improved in Yakuza Kiwami 2’s Cabaret Club mini game! submitted by mybacklogbattle to yakuzagames [link] [comments]

[Yakuza Kiwami 2] Where do I start Cabaret Missions?

Can't figure it out. I'm on Chapter six. Do I have to be in Sotenbori, or Kamurocho?
submitted by SightWithoutEyes to yakuzagames [link] [comments]

Cabaret club tips for Yakuza kiwami 2

I just need some tips for it any would do. I’m stuck at the executive league
submitted by LILYOKAI to yakuzagames [link] [comments]

Yakuza Kiwami 2 - Gameplay Walkthrough Part 3 - Cabaret Club [ PC ]

Yakuza Kiwami 2 - Gameplay Walkthrough Part 3 - Cabaret Club [ PC ] submitted by ShinzGaming to u/ShinzGaming [link] [comments]

Apparently, Yakuza Kiwami 2 has the Cabaret Club minigame

All I hope is that the platinum hostesses from Yakuza 0 make an appearance. Especially Ai, who’s my favourite hostess
submitted by Im_Tsuikyit to yakuzagames [link] [comments]

[Yakuza kiwami 2] does the progress of the clan creator and cabaret club reset completely?

Do some of your employees remain the same level or does everything reset completely?
submitted by potato_nugget1 to yakuzagames [link] [comments]

Yakuza Kiwami 2 - My Cabaret club earning record

Yakuza Kiwami 2 - My Cabaret club earning record submitted by Conget to yakuzagames [link] [comments]

My thoughts on Yakuza 0

I'm not entirely sure if this game counts as a jrpg or even an rpg at all, but I've seen other people talk about this game on this sub so I guess it's fair game.
To be 100% honest, I bought Yakuza 0 because of all the memes. I saw stuff online like 24 Hour Cinderella shitposts or all the Bakamitai deepfakes, and I came to the conclusion that the Yakuza series was some really dumb meme series where I could have a fun laugh. So I got the game for Christmas two weeks before I left for college. I didn't initially think that I would beat the game due to only being able to have two weeks to play it, so I just assumed I would only see the funny stuff cause that's the entire reason I was playing the game in the first place.
With all of that being said, I was pretty surprised by how unironically invested I got in the story and characters. I ended up loving the game a lot more than I expected, so I thought that I would give a review describing my general opinion on it.
The gameplay was a lot of fun. I don't have any super in-depth thoughts on it, but it was pretty fun overall. I definitely found Majima's combat to be more enjoyable than Kiryu's overall due to how broken and fun the Slugger and Breaker styles were. I didn't realize until the last 20% of the game that you could actually use the weapons you had equipped during battle and I went through most of the game thinking that they just increased how much damage your punches did, so there's that I guess. I don't have a lot of points of criticism on the gameplay, but there were a few things that bothered me. I didn't like how grabbing objects and grabbing people was tied to the same button. There were a number of times where I was trying to grab a nearby bicycle only for Kiryu to grab a thug two feet away from him, but it wasn't that big of a deal. Also, and this is probably just a result of me being bad at the game, but I thought it was kind of disappointing that they gave you all these unique heat moves through training when the best heat moves to do 99% of the time was to punch an enemy on the ground.
In terms of side content, it was pretty great. I was surprised by how much effort was put into a bunch of minor minigames that you could easily never run into in your playthrough, but I definitely appreciated things like dancing and doing karaoke. Admittedly, I found some minigames to be way better than others. Some like Dancing or the Cabaret Club were a ton of fun while others like the Real Estate Royale or the Batting cages were kinda boring, but hey that's just my personal preference. And then there were the minigames that I never played even once because I was scared that my family would walk in on me playing like the Cat Fights or the Telephone game or watching literal softcore porn. In terms of the actual side quests, they were really good overall. Some of them were absolutely hilarious like the one where you helped train a dominatrix or the one where you bought a kid porn or the one where you pretended to be a girl's boyfriend or the one where Kiryu gets horny so you need to get a highscore in the driving arcade game. And then others were really cute like the one where you got prizes in the claw machine for the kid outside the arcade or the one where you helped the guy propose to his girlfriend via crossword puzzle. Even though I was playing the game on something of a time limit, I got really into the Cabaret Club minigame due to how fun it was, to the point where I unlocked Majima's Legendary style. I know that you get Kiryu's Legendary style from doing the Real Estate minigame, but I just found the gameplay loop with that one to be so boring (Get money from properties and walk around shove your face up to random buildings to see if you can buy them until your next paycheck rolls around that you'll spend doing the exact same thing). I did enough of it to make some solid income to buy new skills, but I wasn't into it enough to do the entire thing, if that makes sense. There were a ton of side content that I couldn't end up doing (I never did pocket car racing for example), but I'm sure it's all really good.
Now normally in open world games like this, I don’t pay much attention to the main story. I put 200 hours into Fallout 4 for example and I didn’t even touch the main story after I got Nick Valentine. I honestly think that Yakuza 0’s story is amazing, and that’s not something I can say about the majority of games I’ve played. Yakuza 0 does an amazing job at getting you hooked on the story from the get-go. Two hours into the game, there’s this one sequence where you fight your way through a building of Yakuza to get some information out of one of the higher ups, Daisuke Kuze, and I had the biggest fucking smile on my face the entire time The entire sequence is built up extremely well. When you get to Kuze, he gives Kiryu a short speech and rips his shirt off before you fight him and it feels insanely badass, even though you’re literally just fighting a middle aged Japanese man. I was really interested in all the different groups competing for the Empty Lot and it was super satisfying seeing all these minor plot threads come together at the end. I’m not the kind of guy who cries often from media, especially not video games, but this game managed to make me cry three times. Kiryu and Majima were both awesome protagonists and I loved both of them. Almost all the side characters like Nishiki, Tachibana, Makoto, etc. were fantastic. I especially loved Nishiki’s and Kiryu’s bromance and Majima’s relationship with Makoto even though they only got a couple scenes together. Even characters without a lot of screentime like Reina and Lee still managed to be really cool and memorable (Also on a mostly unrelated note, I find it weirdly hilarious how Reina tries to hit Majima with a bottle in Nishiki’s boss fight). The villains in this game were really great too. The game does a great job at making you hate Kuze in the first couple of hours, but as you continue fighting him over the course of the game, you can’t help but grow to love him as a character. Awano, despite how much of a scumbag he is, you end up developing some kind of respect for him when he takes a bullet for Majima. Sagawa, similar to Kuze and Awano, I fucking hated at first, but the way he handled events at the end of the game made me really like him (Side note, but I love how when you first see Majima and Sagawa interact, Majima lights Sagawa’s cigarette, but at the end of the game Sagawa lights Majima’s cigarette, showing how much Majima has grown as a character). With all of that being said however, I did think that the final boss was kinda underwhelming. You don’t find out what his whole deal is until right before you fight him, so the fight with him didn’t feel as impactful as some of the others.
So all in all, I went into Yakuza 0 for some quick laughs and I ended up loving the game. I’m definitely gonna pick up Kiwami or Like a Dragon as soon as I can. It made me laugh, made me cry, and I got to win a chicken in a game of bowling. Play it if you haven’t.
submitted by P333nis to JRPG [link] [comments]

I completed all Yakuza games from 0 to 6, so here's my ranking

Here are my thoughts on every game that's part of Kiryu's saga, one of the greatest I've had the chance to experience in my gaming life. I've ranked from my most disliked game to my most liked. Spoilers for each entry, beware!
#7 - Yakuza Kiwami 2
I've read a lot of people on this subreddit saying Yakuza Kiwami 2 was a bad remake. While I've never played Yakuza 2, I do feel like some parts of the story were simply not very good. The ending, with three different BBEG's standing in line and waiting to stab each other in the back before explaining their motives, is especially ridiculous, a symptom of the game's bloated narrative. Terada coming back from the dead to reveal he was Korean all along was an incomprehensible twist: the game wants you to believe that it was easier for this man to destroy the Tojo Clan by faking his own death... when he was the acting chairman of the Tojo Clan without anyone suspecting a thing.
While I enjoyed Kiwami 2's gameplay with the Dragon Engine, it is, for me, the weakest game because it just wasn't very memorable. The only two things I remember from playing it were Ryuji Goda being a great but poorly used antagonist - a foe worthy of being Kiryu's rival that becomes overshadowed by all the weird mafia subplots - and the return of the Cabaret Club minigame. Kiwami 2 is so unneccessary in the grand scheme of things that Kaoru Sayama simply disappears for the rest of the franchise, as if the writers simply didn't want to have to deal with whatever they established during that game.

#6 - Yakuza 4
I was very thrilled to go back to a Yakuza game with multiple protagonists, especially after hearing so many good things about Saejima and Akiyama. And they didn't disappoint! Both characters were great in their own right and they really make the first half of the game work... and then, the pacing takes a huge hit with Tanimura. While I quite liked his character, his story took a very personal turn that simply made me wonder where the rest of the game was going, and Kiryu's arc simply felt rushed. I felt like it was there for the sake of having Kiryu in the game.
And then, the disappointments with the story began to pile up. I groaned at the rubber bullets. I banged my head against the walls as the good guys' great plan to lure the villains in was to put a huge pile of cash on top of a building and to just wait for them to show up all at once. The whole finale, while very hype in its own, Yakuza way, tried to have you believe that Kiryu beating the crap out of Daigo to make him keep his role as chairman made any sense. Saejima got terribly handled in that final portion of the game, too: with his sister's death and her murderer killed by another character, it seems all he has left is to stick around until the final boss, and his fight with Kido made me feel like they just matched him with whoever was left after the other fights happened.
Yakuza 4 tries to have multiple, interesting protagonists and mostly succeeds, but fails at tying them together into something coherent. It did not make me want to spend time with the characters past its first half, it did not have memorable minigames or side content. However, it introduces important elements that the series was going to pick up on in later installments, and I do feel like it's a lot more memorable and enjoyable than Kiwami 2.

#5 - Yakuza 3
A lot of people believe that Yakuza 3 is the worst game in the Kiryu saga, and I can understand why. It looks dated, has a combat system in which enemies are annoying instead of being hard to beat and its story features an evil CIA twin of Kiryu's dad. However, Yakuza 3 did two things that no other game did in the past for me.
Its first greatest achievement is its Okinawa setting. Yakuza 3 was set somewhere I had never visited, in a videogame or otherwise. It brought back this idea of virtual tourism that had been so magical in the first game I had played in the series. Also, hawaiian shirt Kiryu.
Its second greatest achievement was the way it presented Kiryu's new fatherly role. Yakuza 3 is still a game about beating the shit out of baddies with the power of screaming and justice, with a convoluted plot and crazy side content, but it also tackled the task of raising children. In how many games do you get to raise children? Or even just one child? Not a lot, and certainly not in a very narrative, deep way the way Yakuza 3 did it - only the first season of Telltale's The Walking Dead or God of War on the PS4 come to mind. And those games featured fathers that had to raise children in terrible, nightmarish conditions. They weren't about raising children to become people, they were about training children to turn them into survivors. Yakuza 3 isn't about that. Yakuza 3 is the game in which you play baseball with kids. In which you organize wrestling matches for them. In which you see them struggle with their feelings and fears and help them get back up and become better people.
And even with that said, the other aspects of the story are also pretty great! Rikiya was possibly the most fun sidekick in the entire franchise, and Mine still felt like an antagonist with fairly deep motivations whose actions, while not entirely coherent, were his way of express the disgust he felt with his life, the world and himself. His final fight with Kiryu felt almost like a dialogue, at the end of which I was left with the feeling that, had they met earlier in life, Mine could have become a great person.
More than any other game in the series, Yakuza 3 establishes Kiryu as a fundamentally good person that changes the world not only through his fists, but also through his heart.

#4 - Yakuza Kiwami
I played Yakuza Kiwami as a sequel to Yakuza 0 and some of the things in the game, like the Kamurocho setting, the combat system or the minigames, simply felt like they had been reheated. While I now know nearly all Yakuza games share very large similarities in terms of mechanics and settings, this was a surprise for me when I started Kiwami and it affected the way I experienced the game a bit negatively.
But everything else? It was pretty good. Sure, the story was a bit dated and all over the place, but it truly felt like a game that was about Kiryu and that established who he was and how he got there. Nishiki was one of the franchise's greatest villains, if not the greatest, and they managed to turn the sweet, loyal character I had grown to love in Yakuza 0 into a complete monster that had to be put down for everyone's good, and to make the transition believable despite the original game's story being considerably older than Yakuza 0. With those dear to Kiryu dying left and right, leaving him to fend for himself in what's left of his life, Yakuza Kiwami is bittersweet until the end, and it's truly great in a lot of ways.
And Majima everywhere? Hoooooly shit. Probably the greatest system in the series, giving new life to a beloved character and turning him into this meme-worthy, larger than life challenge the way only the Yakuza series can. Truly, Kiwami felt like an improvement over the original Yakuza that made its story more coherent and in line with the prequel, and that also dropped little treasures here and there like the continuation of the Pocket Racers drama from 0's minigame. It wasn't the best Yakuza, but it was certainly the best remake.

#3 - Yakuza 5
Yakuza 5 is what Yakuza 4 should have been. Saejima's arc feels a lot more climactic now that his nemesis isn't outright killed by someone else during a cutscene, and while Akiyama kind of walks into the middle of another character's arc, he's still a fun, charming character I was glad to play as. Haruka's arc is completely unique and unlike anything the franchise had ever done, and Shinada was also a goofy breath of fresh air that, while a bit unnecessary and way too centered around baseball, was a lot of fun to see evolve. Even Kiryu's new life as a taxi driver, purposefully removing himself from those he loved for their own good, felt like a believable and interesting development, and his inability to truly drag himself from his loved ones and the world of crime and violence he grew up in bringing him back into the fray were absolutely believable. Truly, every character had something going on for them, and the way their stories tie up at the end felt believable, and not forced.
The side content was also the best I had seen in the franchise since Yakuza 0, with the deep taxi, hunting, dancing and baseball minigames being engaging and not feeling like recycled or tacked-on content. Yakuza 5 was truly the largest game, and its only flaw, to me, was being a little too grindy and "too full". With that aside, I loved it, and felt like they had done Akiyama, Haruka, Kiryu and Saejima justice as characters after the uneven Yakuza 4.

#2 - Yakuza 6
Boy, did I love this game, and I didn't expect to. Yakuza 6 is often treated as the black sheep of the Yakuza family, and here again, I can see why. The first game with the Dragon Engine did feel a little too easy or simplified when it came to combat, and the complaints about important characters like Majima, Saejima, Daigo or the florist of Sai being pushed aside of completely forgotten are very justified. But Yakuza 6 was meant to be the conclusion to Kiryu's saga, and as such, is a game about Kiryu, who he is, and what he fights for. Placing him into a completely new setting to have him interact with new faces, to uncover a deeply personal mystery, felt like the right decision to me.
From there, it was one memorable character after another. The mystery does not let up, the plot twists feel just crazy enough to take you by surprise and to fit the tone of the Yakuza franchise while not being completely unbelievable. It felt great, after the convoluted previous games, to have a game that wasn't afraid to be about Kiryu, his interactions with other people and complex, driven villains that would stop at nothing to stop him.
I have read and understood some criticism about the ending as well, and I can understand how some people could be disappointed by it. However, I do believe it's a fitting end for Kiryu's, whose tragic flaw is and always has been that he can't help but sacrifice himself for others. Disappearing from the surface of the world to ensure his loved ones can live in peace felt like the most Kiryu thing to do, and it was no more different than taking a bullet to protect his family, only it was a conscious decision rather than a spur of the moment thing. As the rule of Asian soap opera wills it, Kiryu cannot have the happy ending he truly deserves, but he can at least move on, knowing he made all the difference he could, and go towards other adventures.
There's also a baby. The baby is very cute. I love you, Haruto.
#1 - Yakuza 0
Yakuza 0's only true flaw is how good it is, because it sets up unhealthy expectations for the rest of the franchise. Starting with this game made me fall in love with the series, and 0 will always have that "first time" magic for me.
However, even if I look at it from a less personal standpoint, it's arguably the best game they've made. Both protagonists are fun to play as and have several fighting styles that add a lot of depth to the combat. The story feels focused and personal for both characters, and while Kiryu's story isn't as good as Majima's, they both have unforgettable moments like the Kuze sewer fight. The minigames were fantastic and featured a lot more depth than in most Yakuza games, especially the disco minigame. Cabaret Club Royale might be the best "game within a game" ever. And what makes Yakuza 0 so special is how it oozes style, with the 80's setting and dollar bill-filled enemies and disco music and just... holy shit, the music in general.
Yakuza 0 was the beginning of my love story with Yakuza. No matter how great the ride was, I can't help but look back to where it all began, and think "Man, was that a great game".
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Mr Libido's: The true heroes of Yakuza 0.

There will also be FULL spoilers for Yakuza Kiwami in this character analysis, so beware if you haven't played that/1.
During your playthrough with Majima in chapter 3, you'll be tasked with scouting out Odyssey, a rival cabaret club. Majima goes into it not expecting any surprises. You look around, and Majima comments on many things in the club. Surely this information will be integral in beating Odyssey in the Cabaret competition. Then, Majima looks to the left of the club, and sees the sight of his life. A man in nothing but his underwear, in the back of the club, for all to see. Not to mention preforming a dance, which is integral to Majima's character, we'll see how later. Majima is reasonably thrown off guard, but there's nothing else to the first encounter of this beautiful man. Most players will assume this is just Yakuza doing it's thing; Surely this character won't come back.
But then, Yakuza 0 throws you for a loop. In chapter 4, Majima goes to a telephone club find more info about one Makoto Makimura. He's found someone who might share him info. Ready to go on the date, Majima is instead interrupted by, you guessed it, Mr. Libido. This "walking erection" has no shame, and assumes Majima to have come to the telephone club to slay his dragon. Majima naturally says that there's more to it then that. Mr. Libido (actual name Habu, who I'll be calling as such for the rest of the analysis.) doesn't really care, but thinks that he and Majima are in the same boat. He claims his libido is legendary, and he needs to take care of it multiple times per day. He asks if Majima has any recommendations for girls, and that they can trade info. Majima refuses, but Habu let's him know he'll be around if he changes his mind.
For some, this was the last time they ever encountered Habu, and just chalked him up as a weird character. Maybe he's an easter egg or something. But rest assured, this is far from his last appearance. If you go out of your way to view good ol softcore porn, you'll not only gain a wholesome friendship with the worker there, but also run into Habu once more. He's glad he was right about Majima; Just as much of a horny man as he is. Majima again denies his accusations, but it's clear he had ulterior motives. Habu is certain Majima's five knuckle shuffle is still to come. And gets so excited, that he... Presumably nuts right then and there. But the man is already raring to go not 10 seconds later. He goes to pursue other girls, and leaves Majima to himself.
It's important to state that you have to go out of your way to meet Habu. He ONLY shows up if you watch a variety of erotic videos. Ultimately 15 are required to view to finish the friendship arc. This is important because the more videos you watch, the more Majima let's loose, the more he let's go of the shackles holding him back. We'll continue through more of the questline before we talk more about the many hidden layers of this arc of Majima's.
We see this during the many info exchanges between the two lustful lads. The more that gets shared, the more we see a bond forming between Habu and Majima. He even openly admits that after all that he's going through, this place is relaxing. No doubt part of it is because of Habu, who proves to be one of the greatest friends Majima ever had. It also contributes to Majima's transformation. If Nishitani represents the crazy side of Majima, then Habu represents the side that let's loose, that ultimately doesn't care about what others think of him. We even see this with Habu's dance. This is the first thing you see him doing in Odyssey, and Majima inherited it for himself, as players can see during the Disiple of the New Order sidequest, as well as during points of the Majima Everywhere encounters. For all intents and purposes, Habu is as much of Majima in the future as Nishitani is.
But of course, not all substories can be sunshine and rainbows, as we see this friendship event take a dark turn. Majima encounters Habu, who reveals that he's been cutting back on clubs, and now he can't get "it" up. He insists that an energy drink he frequently has will solve everything. Though Majima worries that a drink of that magnitude could make things worse, and even kill him. But Habu has nothing left to lose. Majima gets him the drink, and of course, Habu is perfectly fine after that. He laments how he's seen just about every girl in Sotenbori , but Majima reminds him to just see his favourites. The quest ends on a lighter note, with Habu and Majima closer then ever.
And that's it. All in all, Habu is a wonderful character of deep intricacies, who is a perfect representation of what Majima will beco-
Oh, yeah. Kamurocho has a Mr. Libido too.
So Kiryu's just walking around one day, no doubt contemplating if it was a good idea to buy a sophisticated lad porn magazines, when he comes across a strange bald man, asking for telephone cards. The man has a unique power where if he sees a mere photo of a woman, he gets to see absolutely everything. He reveals his name to be Akimoto (not to be confused with domestic accident waiting to happen Akimoto from various substories throughout the series), and tells Kiryu to see him if he has anything to show. Until then, he'll be "wrecking the weasel". It's never clear whether Akimoto and Habu are related, though it's assumed that they are, sharing the balding hair, and the near endless stamina and love for all things women. Perhaps it's genetic. Wonder what their fathers like. Anyway, we see how much more subdued Akimoto is compared to Habu. Not to say that he's polite and respectful, but he certainly goes to much less extents then his brother from possibly the same mother (I mean, at least Akimoto wears clothes) Much like Kiryu is a naturally subdued person. Again, the libidos symbolize what are protagonists are, or will become. In that regard, they're wonderful.
Admittedly this substory is much more out of character for Kiryu. I don't really see our never killing friend picking up cards and showing them to Akimoto. Nevertheless, throughout the quest we see more of Akimoto's powers in action, which impresses Kiryu, and no doubt makes the player jealous. The next time we see him he reveals he even sees through the pixels that censor it. During his next encounter, he reveals he wants to stop looking at cards altogether, and let his mind do all the work.
This however, does not have a happy ending. Like Habu, Akimoto lost the ability to finish the job. He can get it up just fine, but he theorizes that his imagined girls are so much better then reality, that he can't have that sweet release. And whenever he so much as blinks, he sees them. I'd wager it's a sadder tale then Habu's, and I'm not scared to admit this scene had me in tears. Kiryu takes the time out of his life to find the girl of Akimoto's dreams. He goes to the Okama bar (the one place Akimoto probably hasn't gone to), and gets Akimoto to visit the Mama there.
Akimoto does so, and all is well in the world. Akimoto can finally be content with girls that aren't in his head. Like Habu, Akimoto develops a bond with the protagonist not unlike a bond of Kyodais. Akimoto is more then glad to have met Kiryu, and the two go their separate ways, though no doubt we'll see these two beautiful bastards in a sequel. All in all, the Mr Libido's are a masterclass of storytelling, and symbolize perfectly what these two characters become/already are. And that's everything. Sorry for the long post, and I hope you enjoyed me talking absolute nonsense for a long time.
submitted by Tyler9351 to yakuzagames [link] [comments]

my long review of the entire main series

WELCOME TO MY LONG ASS REVIEW OF THE YAKUZA SEIRES! This will include a shortened version of all of my thoughts and feelings towards all 8 (*note: this review will only cover the main series, so no dead souls, ishin or other spinoff's (tho I might play them in the future)) games and some of their inner aspects. So not reading all of it is completely understandable I just wanted to share them with someone but sadly none of my friends played it so i have nowhere else to do so
one them suggested posting it here and tbh i have nothing better to do so here they are
TLDR; 10/10 franchise I really like the characters, stories, music and gameplay.with that being said, HERE WE GO!
(*note: like I said these are MY opinions and MY lists, if you think otherwise, youre welcome to write it down in the comments I would love to hear your thoughts :))(*note: this review might contain spoilers, with that being said I will try to hide everything that I think might be considered a major spoiler and will put it between [ ] so if you see these be careful)(*note: this review might be a bit scattered and not understandable at times, that's because of 3 reasons: 1.english is my second language, although I like to think im at least conversational, spelling and sentence building aren’t my strong suits. 2. Like I said this is a review of all 8 games so I might scramble stuff in the middle or forget something completely. 3. I first wrote this on word and after transfering it here i noticed there are problems with the spacing and enters, so if you see a lack of space when there should be most likely there was supposed to be a shift+enter, i tried fixing it multiple times but appreantly having every enter where it should be makes it over 4000000 characters long.) So forgive me for those)(*note: if for some reason you would like to see my opinion on something that I didn’t include, you're welcome to ask me to write it :) I might not be able to answer everything but ill do my best to check the comments every so often for a while)
first of all I would like to say that my entry to the series is that a friend of mine bought me a copy of yakuza 0 for pc, little did he know, that would evolve into a crippling yakuza addiction (I bought a ps4 off another friend just to play 3-6). (*note: I know I said "none of my friends play it" that was a tiny lie, I have 1 friend who for 2 years now "is in process" to 100% yakuza 0, so I have no one to talk to about 7/8 games of the series) I came into the series thinking what I believe almost every player thinks before they start playing "oh it looks similar to gta/saints row but Japanese" but, say it with me now! "YAKUZA IS NOT JAPANESE GTA!" what I discovered is a beat'em-up, tear-jerking-story based adventure game, lucky me these are some of my favorite genres! I feel like yakuza has a very sad story not because its actually like sad sad but because kiryu is human, you see him go through life having to go through all kinds of crisis's and problems and its kinda feels like seeing a child grow? Idk, at least for me it sometimes does
now for my top 8 yakuza games (*note: the scores I give them out of 10 and their place on the top 8 might seem weird and "incorrect" because I give some games of lower place higher score then stuff of higher place. That's because when I decide their place on the top 8 I only consider how much I enjoyed it overall. when I give them a score out of 10 I try to give them what I think is a more objective score that includes everything of how fun it was, how much I liked the characters, the mechanics, the story, ect….)
(*note: if I don’t include a character in my reviews that doesn’t necessarily mean that I hate them, it just means that I generally don’t have too much to say about them. Overall I like basically all the main and side cast)
1.Yakuza kiwami 9/10
Lets start with the story,
Imma be real with ya chiefs, I have a pretty small smooth brain. That's why I like simple-semi complicated stories
And here we have a very basic story to follow, 10000000 yen missing, parent of this child missing, find them both. I love that simple, short and to the point but still interesting enough that I spent half my playthrough on the edge of my sit
This game also has the best side-quests of the entire series which are easily pocket circuit & majima everywhere
from the gameplay and mechanic side I also feel it’s the most fun and tight, nothing feels slow, every punch packs a punch and I actually really love (and prefer) the 4 fighting styles and was really sad to find out they were only in 0&kiwami. It has my favorite level up system (I will also include my top 7 level up systems later)
And now for some character reviews
Kiryu-CHAN!- he's by far my favorite character in the entire series, until now I only saw him as a brooding, badass, powerhouse that fucking breaks, shoots, and destroys (god forbid kills nothing like that here) but this was the first time I got to see that he actually has a soft side too and it’s the cutest fucking thing I've ever seen in my entire life. It was the first time I realized yakuza is one of those series that can make me sound like a kettle when I "aawwwwwwwwwwwwwwwwwww" seeing his interactions with haruka, yumi, nishiki and others was almost heart melting. Speaking of which
Majima-I have what I think is a very controversial opinion, which is I don’t like majima in 0 (and I will get to that later). So I really didn’t expect much considering I came to this series blind. And OH BOY! Majima quickly became one of my favourite characters and its really sad for me that I believe they kinda toned him down in later games. [half of my playthrough was running around looking for him and doing all of his stuff, having to fight him as a cop, zombie, idol, hostes in all sorts of different situations was one of the best things about this game]
nishiki-*ahem*,Im gonna fucking cry.
Like I said I came from 0, seeing the journey he went through from #1 jobro (which he will forever be btw) to head of a family he has no idea what to do with, to madness, to evil mastermind was one of the saddest stories of this series. Every head of the nishikiyama family after him only brought shame to his name. [every scene that contained both him and kiryu in the same room made me want to cry. From the moment he declared they are not brothers anymore to the final scene when he shot the bomb]
Haruka-B A B Y
My first thought after seeing her was "ughhhhh fuck an annoying child character to take care of, that's not what a yakuza game should have" but what ended up being is that if anything happened to her I will ̶k̶i̶l̶l̶ hit everybody in this room very hard until all their bones break and leave them unconscious with no way of calling an ambulance or any kind of help and then do that to myself only to protect her.
She is precious, and if you for some twisted, evil, disgusting reason think otherwise you are wrong
[Yumi/mizuki- when Im writing this its been like a year since I played kiwami so I don’t remember every little detail about this character (not that there's too much to remember to begin with) if anything the twist at the end was pretty surprising and her backstory is kinda sad]
[rena/shinji-they both serve kind of the same role so I don’t have too much to say on them separately. Their death (by the hands of the most annoying boss in the series) is kinda sad and like anything else relating to nishiki in this game, rena's death speech about how she always really loved him and wanted to help him in any way possible made me want to cry]
2.yakuza4 7.8/10
This game could’ve easily been an 8.5/10 but there're some stuff that just annoy me a bit and makes me have to retract from its score, let me get into it
First of all,
Although at the start the story didn’t really make sense to me and I thought it was very confusing, now after I played everything and saw how stuff connected together, I realized how amazing it actually is
From akiyama's little relationship with lily
To kiryu helping a refugee
To a laid back cop who gets in to something bigger than himself
And finally back to the actual main character of this series
initially It was very annoying when I found out I only get to play as kiryu at the end of the game but I got over it
On the gameplay side
in the overworld everyone felt really slow to me,it didn’t feel like they were running (like their animation showed) it felt like they were always at the speed of a start of a jog but you kinda get used to it so its fine overall.In the combat side of thingsI really liked how akiyama, tanimura and kiryu controlled. Fast&strong which is why I really like the combat of this series to begin with (I also found it kinda funny that swords in this game are sometimes considered "blunt objects" for some reason so when you use a heat action with them you just smack an enemies head again and again with the blade)
I will use the fact I didn’t include saejima in the list of the gameplay I like as a perfecet Segway to my character reviews
Saejima-although his story really is interesting, kinda sad and heartwarming at times I grew to not like him just because his gameplay is sooooooooooooooooo slooooooooooooooowwwwwwwwwwwwwwwwwww
I don’t know why but I also felt that he was weaker than the rest of the characters? It kinda felt like when the rest of the crew took down 10 enemies in 1 second he took 1 enemy in 10 seconds
I get that hes supposed to be a tank and he has a lot of hp but usually tanks also do lots of damage to make up for their lack of speed
Here its just a "very healthy", slow and weak tank so its just annoying to play [if anything his sister is hot]
Akiyama- his gameplay is kinda like the "brawler" of the game, similar enough to kiryu's gameplay but different (because kicks) also his personality is cool, i would categorize it kinda like a happy go lucky guy but not really
His story is interesting about this mysterious girl named lily who apparently really looks like his ex and he has a picture from his past that shows her. Anyway she asks for 100000000 yen a̶n̶d̶ ̶b̶e̶c̶a̶u̶s̶e̶ ̶h̶e̶s̶ ̶a̶ ̶s̶i̶m̶p̶ and because he really wants to help her, he gives her a challenge.
Tanimura- the counter option was kinda cool ig. His character is cool enough and his story about wanting to find what happened to his father is kinda sweet
I don’t have too much to say about him because he's kinda forgettable in the sense that his story was kind of an open and shut case
He was definitely one of the playable characters of the series but that's honestly the most you can say about him
If anything its kinda sad they swapped him in yakuza 5 but understandable because his story is 100% finished and he has nothing to draw him back considering he isn’t really related in any way to the rest of the cast
Date-I like him but his character rarely changes. In the rest of the series it seems the story writers forgot he quit being a detective
[yasuko/lily-seeing her story unfold was kinda sad, all she wanted for the last 25 years was to see her brother again. At least she got to that 1 last time before she did the bullet walk thing this series lovesssss to do]
One last thing about this game that really annoyed me, the game ends with a happy ending, [saejima is proven innocent, kiryu seems to return to the tojo clan and they all live happily ever after]. When I saw it I thought "oh wow, I wander how they're gonna build upon this?" well, they didn’t, like at all.
This series has 1 annoying problem that the writers team usually completely forget how the previous game ended
3.yakuza3 7.4/10on the story side-
Kiryu only wants to keep his goddamn orphanage leave him alone ffs.BUT NOPE!It’s the yakuza series so every few years it’s always the same thing: something something TOJO something something MONEY something something BROTHER something something REVENGE, oh godly kiryu san mr.dragon of dojima please help me!
The gameplay in the remastered collection stays more or less the same throughout so I don’t really have anything to say here
The characters of this story are a weird bunch
The children of the orphanage- if anything happened to any of them I will ̶k̶i̶l̶l̶ hit everybody in this room very hard until all their bones break and leave them unconscious with no way of calling an ambulance or any kind of help and then do that to myself only to protect them.
rikiya- at the start of the game I thought he was just gonna be one of those bosses that you beat thrice throughout the game and never hear from them again afterwards, what ended up happening is that I discovered just a lovable, loyal, dork of a character [and when he got shot and kiryu started crying I was almost crying with him, definitely one of the saddest deaths in the series because it’s a very unexpected one]
4.yakuza 6 8/10
HOLY SHIT MY BABY HAD A BABY but who is the father? Let's go to Hiroshima to find out! [If only yuta put on a condom]
Jokes aside this is one of the most amazing stories the series ever told
I was originally dreading playing this game because I don’t really like the dragon engine that much (that might be because I played kiwami 2 right after 0&kiwami and was just kind of overwhelmed by it although the graphics of it are amazing, the gameplay feels a lot more wonky to me, I either feel very weak or too strong (usually weak) I got used to it but I actually prefer anything else in the series)
But man did the story really bump up its place in the top 8
Nagumo- im sorry but speaking by role-serving terms rikiya is just kinda the cooler Nagumo (or technically speaking Nagumo is the worse rikiya) he's just a hot headed simp who's the captain of the hirose family but also kind of sweet in a way
If anything he has one very memorable line "yesterday's enemy is today's aniki"
Yuta-[BOI LOOKS LIKE LIVE ACTION KOICHI FROM THE DIAMOND IS UNBREAKABLE MOVIE AND MY BABY STELLED FOR HIM?!
jokes aside I see why haruka chose him, one of the best character's in the series for sure
tho the twist where he's actually the father was kind of apparent from the start]
Kiyomi- she looks like sayama's mom. Like I was 200% sure it was her for like the entirety of the first chapter she was shown in
[Also the thing in the end about kiryu saying he considered daigo as a son is stupid and forced in as hell]
5.yakuza0 7/10
(*note: I think I got a little more to say about this game then the rest cause like I mentioned it was my entry to the series so this may be a little bit of a garbled mess)
So let's start by saying, hands down it has the best overall soundtrack (*note: I will get to my top 15 songs later) consistently very high quality while the rest of the games have like 1-3 outstanding songs in them this one has: the intro, judgement, the best version of baka mitai (*note: I only discovered that the meme originated in yakuza like half-way through its life span) (*note: I saw on here some time ago that one of the top posts is a screenshot of a tweet from kiryu's VA that says he's very pleased that people are singing his song and I find that very heart warming and wholesome), 24-cinderella and so, SO many more.
Now… from the story side of things…..
Im sorry to say this but I don’t really like majima's story in this game. Out of every other playable character in this series majima's story in this game felt the most like a filler to me. The first like 4 of his chapters could've easily been skipped with nothing of value to the overall story lost. Having to switch to him every 2 chapters was very annoying. Actually It annoyed me so much that in the middle of zero I kinda just dropped the game for like half a year+ because I just didn’t feel like playing as majima [it was after the cutscene where nishiki betrays kiryu but doesn’t want to shoot him]. Tho his relation-ship with makato is easily the saddest, most tragic thing to happen throughout the entire series. But like… idk I really preferred playing as kiryu 100% of the time
On the gameplay side of things tho
Definitely one of the better, like I said I really like the fighting styles so having 8 of them (well 6 technically since I basically didn’t touch the real estate nor the cabaret) was really fun
Brawlethug-very basic, close enough to the dragon fighting style if that's what youre looking for but very boring nonetheless
Rush/breaker-rush fucking sucks, on the other hand I find breaker to be very funny and I used it most of my time playing majima
beast/slugger-beast is easily the best fighting style in the game, it’s a tiny bit slow but it gives back by being a fucking powerhouse being able to lift giant object's and using them as very fast hard hitting weapons (*ahem* *ahem* thisiswhatsaejimashould'vebeen*ahem* ahem*) on the slugger side I only switched to it when I saw that I couldn’t just style on my enemy to win and had to actually "play the video game"
now for the character's
makoto- I A M G O I N G T O F U C K I N G C R Y
nishiki- [ kiwami spoilers>>R.I.P best jobro, once again im going to fucking cry everything in this game makes me want to cry], his relationship with kiryu is easily one of the best parts of this game, from the little comments he makes about kiryu's wardrobe to [him saying he's not interested in climbing up the ranks without kiryu] everything that makes him easily the best follower in the entire series.
majima- I didn’t know what was coming so I just assumed this was kind of his character.looking back at it im kinda disappointed they didn’t try to do something else with him and instead they just kinda made him a simp to the yakuza [also it was kinda stupid to me how they didn’t find a way to bridge him into the crackhead he is in the rest of the series (they totally could've btw) instead making him just choose to "live crazier than any of 'em" (but thinking about it again honestly I feel like making majima choose to be a crackhead just because he wants to kinda fits his character)]
kuze- *insert how many times do we have to teach you this lesson old man meme*
6.yakuza LAD 8/10"YOU BITCHES EVER HEARD OF PERSONA 5?"was probably the first line shouted by the director of the series in the first boardroom meetingthe story of this game follows ichiban kasuga trying to prove his loyalty and powerand goddamn smashing those goalsits kinda weird because I feel like I have nothing yet so much to say
Gameplay wisefor some reason they decided to change it to an rpg probably after the director played P5R for too long because like I indirectly said… almost everything here is persona 5,the ui, combat, life skills and so on and so forth. There are even social links for crying out loud.
this game might've been a 9/10 if only there wasnt 2 giant grind moments in the latter half of it
[specifically before the majima&saejima boss fight and kiryu boss fight]
Character review
Ichiban- I saw a meme somewhere that said ichiban is "cooler nishiki", HELL NAHthose 2 are completely different characters each with their own reasons to make me depressed. Defiantly in the top 3 protagonists of the series which goes like 1.kiryu 2.majima 3.ichiban [before i started the game i was 200% sure he was gonna die, luckly he didnt, yet]
Adachi- before I started this game and only saw the art I was 100% sure it was the guy who taught slugger to majima in 0 (the weapon maker from the noodle shop).he's not.Good follower tho
[Joon-gi han- imma be real with ya chief, I forgot he died. And until kiryu said it was a double I was sure it was the same dude, he's not, still cool tho]
[kume-LITTLE SHIT SHANKED MASATO AND DIPPED WHY DONT I GET TO BEAT THE SHIT OUT OF HIM AGAIN!?]
I feel like I should have more to say about the rest of the MC's, but I got nothing. I love all of them but I don’t have anything outstanding to say.
also this game has the top 3 best girls of the series which are: 1.seong-hui 2.sumire sawa 3.saeko mukoda don’t @ me
7.yakuza5 thekomakitigerdropisbrokenasallhell/10
Once again with 4 different character's, each with their own story that finally combines into one somehow
on the gameplay side
Like I said kiryu has the best moves in this game then the entire series
The counter allowed me to cheese out enemies I couldn’t really fight. And the komaki tiger drop allowed me to delete half a bosses health bar in one hit So usually a boss would last about 2-6 tiger drops
His story revolves around just being A NORMAL GODDAMN TAXI DRIVER LEAVE HIM ALONE FOR FUCK SAKES and going through a midlife crisis
Akiyama stays mostly the same
They did fix saejima a bit but still it was a drag to play him, not only that but the entire thing where he stayed in the small village for like a full chapter was very annoying and was clearly made just to drag out his story
HOLY SHIT MY BABY IS A PLAYABLE CHARACTER, when I originally saw haruka on the splash screen when you open the game she kinda has a fighting pose so I thought that she maybe learned a thing or two while watching kiryu
NOPE, I HOPE Y'ALL LIKE RYTHEM GAMES CAUSE THAT'S ALL SHE DOES!, personally im ok at them but not that good so I played only the stuff I had to do with her
[tho the twist at the end of her story about majima being park's ex husband, MAN I DIDN’T SEE THAT COMING]
And then there's shinada....
I honestly don’t know what to think about him.
He's an ok character overall but his story seems so unrelated it kinda seems to me like they just shoved him in there because they had some problem with having only 3 character that can fight. His gameplay is fine enough but sometimes it kinda felt weaker then it should be? Idk. His normal punch and grab combo is mediocre+ - ok- nothing more than that. His staff doh allowed me to cheese enemies and getting them into an infinite loop of being knocked down again and again
Another thing I can say about this game is that the character models eyes always look on the verge of tears and it seems very funny to me that at any given moment most of the cast looks like its about to cry cause im sitting here ready to do the same
8.yakuza kiwami 2 6.9/10
Man what a disappointment.
I came to this thinking its gonna be as good as 0/kiwami and my hopes were crushed
Like I said I don’t like the dragon engine that much so moving to it after the engine of the 2 previous games felt really weird
The story of this game although very heart warming at the moment youre playing it, is quickly forgotten about and basically un-canonized in the rest of the series [at the start of yakuza 3 sayama departs to America and never returns, in yakuza 6 it is mentioned that yumi is the only woman kiryu ever loved and that he never killed anyone (although ryuji goda died by his hands)]
Don’t get me wrong its still a very good game just not as good as the rest of the yakuzas
Now for the characters
Sayama- although story wise it seemed very sudden that they started dating, it was apparent from the start that something is gonna happen between them. Once again it was a sign that yakuza is one of those series that can make me sound like a kettle when I "aawwwwwwwwwwwwwwwwwww"
Ryuji- one of if not the best villain of this series. That's because he's not actually evil but he knows there can only be one dragon so hes gonna fight for it. He actually has honor and some sense of justice. [the ending tho where sayama is crying because she finally discovered she has a brother but now he and her lover need to fight is very depressing, good thing it was all forgotten amirite? (pleasekillme)]
Now for my top 7 level up system's because this series cant ever just stick to 1
1.yakuza kiwami
It’s the only one I managed to fully complete so I might be a bit biased, but I feel like the exp/level system that is different for each fighting style is perfect. Unlike in the rest of the series where there's only the dragon fighting style that separates into body, soul, heat and tech.
2.yakuza 3
it’s very simple and doesn’t really lock out any abilities that you really need
3.yakuza 4
it locks some stuff out on the start but you can get them pretty easily
4.yakuza 5
Kinda just a worse version of 4
5.yakuza LAD
I actually like the fact every battle upgrades everything at once and I don’t really have to think about if something is better than anotherthan again you can make the case that it removes any sense of choice from the game (at least speaking in level up terms)
6.yakuza 0
Although you get like 500000 yen per basic group of enemies, I still feel that money and levels shouldn’t corelate, especially when I need hundreds of millions for some of the side-quests (*ahem* *ahem* pocket circuit *ahem* *ahem*) also, tho it makes sense canonically, I feel like the trainer system of this game specifically is kinda stupid and annoying, never really bothered with it doh considering how much beast is a powerhouse even when its only upgraded with the stuff you don’t need to unlock
7.yakuza 6 & kiwami 2
Its too separated, having all those different exp points is stupid, I always had like 2 sections that were lagging behind the rest.
I would like now to give a quick shout-out to the top 4 side-quest's in the series1.pocket circuit 10/10
I got too addicted to it both in 0 & kiwami, 95% of all my early game money was either spent/saved for pocket circuit
#pocket_circut_fighter_forever
[when I saw kiryu reminiscing on being kamurcho's fastest in kiwami's baka mitai I fucking died laughing]
2.majima everywhere 10/10
Basically doubled my playthrough's length because I always wondered what kinda whacky ass shit majima is gonna pull next. He's the best character in that game 100%
3.taxi racing 10/10
I did it all in the same game day so I like to think that in 1 night kiryu beat all the devil killers.
Shock that it reminds me of intial-d, who would've thought right? Jokes aside the car controls in this game are really fun
4.dragon kart 10/10
I would like to believe someone ran in the idea room and was like "GUYS, SO UNTIL NOW WE PLAYED PERSONA 5 100% OF THE TIME, GET THIS, WHAT IF, MARIO KART?!"and then everyone clapped
Now…
There's 1 aspect that I pretty much barely mentioned in this review and you might even be asking yourself where is it?
So without further ado
My top 15 songs from the yakuza series
Why 15? Cause that's how many songs I personally find to be fucking bops and the number of songs that I put in my playlist
(*note: don’t take it too much as if its in numerical order, I kinda tried to do it as such but that's kind of a lot of songs (the longest section in my playlist at least) and I really love all of them so it was hard to choose. Maybe try to look at it more of as a list then a top 15)
1.get over it-yakuza kiwami
It’s the only REALLY good song in this game (*note: not the only good one, the only REALLY good one)
Man that fucking guitar section in the middle, you know the one im talking about.I apologize for bringing jojo into this but I feel like if kiryu was a jojo this would easily be his theme (and that guitar section is like giorno piano)
2.destiny-yakuza 6
V I O L I Ncoming in in a VERY close second is destiny from yakuza 6I originally thought someya to be one of those bosses you just beat like 3-4 times throughout the events of the game then never hear from again and just remember him as that one asshole from that yakuza game. But MAN then this theme hits in his final fightand O O F[and right after the fight when he begs you to kill him to save kioymi, I have yet to actually cry during the events of this series but its really trying to make me do it and im 100% sure eventually I will]
3.machinegun kiss-yakuza4&5
I have a story with this song that the first couple of times that I listened to it I thought it was very mediocre, then one day I just got a vibe to listen to it 1 more time, at which point it got stuck in my head for about 3 weeks-month and it shoved its way up here.
4.judgement-yakuza 0
In case you haven’t noticed I really like buttrock
[I read a comment somewhere that said kiryu can no longer sing this after 0 because its not the same without nishiki, excuse me when I UGhhhHhHhHhhhhhhhHHhhhHHhhhHHhhHhhhhHhhhh]
5.clay doll on the cradle-yakuza 3
It has a pretty weak start but becomes really good really fast
6.comin'at ya, my girl-yakuza 5
As much as I don’t really like haruka's gameplay in 5, this is the best song in the game, sue me
  1. 24-hour cinderella-yakuza 0
Started listening to it because it’s a funny meme song
It got stuck in my head for 2 weeks
8.tears of a father-yakuza 3
When the credits hit after THAT cutscene and this song starts to play, "the father" is almost not the only one to shed tears
I only found out its called "tears of a father" while I looked it up after, and that was the point my heart had to get replaced because the previous one died
9.baka mitai-yakuza 0/kiwami/5
Do I really need to explain?
10.speed star-yakuza 4
A really pumped up default fight theme
11.intro-yakuza 0
I have a meme with some of my friends about the first 4 notes you have to hear before being able to skip it
(*TA NA, NA! WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA*)
12.infinite handcuffs-yakuza 4
Another pumped up normal battle theme
13.today is a diamond-yakuza 6
*insert funny kiryu thumbs up*this song seems so happy and upbeat until you realize that according to it the singer is singing it to his lover that is in a coma[kinda fitting doh]
14.Friday night-yakuza 0
Once again, started because of a meme, continued because it’s a bop
15.[majima construction anthem]-yakuza kiwami 2
All rise for our national anthem.
One of the best things to come out of this game.
Surprisingly enough there weren't any outstanding songs in lad

AND THAT'S IT!
As a little conclusion, I would like to say I would've never imagined I would be as much in to this series as I am now, definitely one of the best game series's of all time and im really sad its not popular as it should be
Overall 10/10 series
So many good memories were formed and I can 100% see myself replaying it in the future
If you actually read all of it,
Holy shit thank you I wouldn’t be able to do that myself :)
And even if you just schemed through it and only looked at specific sections,
Thank you as well
Like I said if you wanna ask me about something I didn’t already write or wanna give your own opinion on one of my opinions youre 200% welcome to do so in the comments, ill try to answer most of the stuff i see
Well, I have nothing to add, see ya!
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Please help me enjoy Like a Dragon more

Mainly I guess, by helping give me some indication of when the story starts to pick up? I just unlocked the job system in chapter 5, and so far pretty much nothing is happening narratively that is holding my attention. The introduction was amazing, but ever since getting to Yokohama the pace of the story has just slowed to a total crawl in my opinion. I’m currently looking into the smuggling of shark fins or something? Which is somehow related to the club owner? Honestly I am way more interested in why I was shot then in who killed the cabaret owner, but it really seems like the main story is on the back burner, and has been for a while.
I played and loved yakuza zero, and judgment, but bounced off of Kiwami 1 and 2 pretty hard, mainly due to the story not grabbing me like the other two, but I attributed that to them being older games. In LAD though it seems as if every plot point and development requires 10 minutes of conversation with each party member having to express their opinion on every matter. It certainly wasn’t like this in previous games, with one character who didn’t say much anyway. So, aside from the story not grabbing me at the moment, progress seems mad slow, and honestly, kinda boring? Which I totally never expected from a Yakuza game.
When does the story get more interesting, I guess is my question? Or, when do more interesting mechanics open up, like the cabaret or real estate from 0? The job system is interesting mechanically, but so far that’s about it. I’ve been running around the map this whole chapter looking for interesting side stories, but haven’t been able to actually find any? I did a couple earlier with the diaper guys and Buster Holmes, but honestly have not come across any for a few hours now.
Am I right around the corner from some plot revelation that’s gonna hold my attention? Or re-unlocking side quests or something? Or is this kinda it until when things inevitably pick up at the end?
EDIT:
Just realized that you can do karaoke at the bar on the west side of town. FUCKING BUMMED AS FUCK that the only Bakamitai option is to watch Nanba singing it standing there lamely while I’m beating a tambourine. No video, nothing. On a side note, does karaoke suck ass compared to previous games? Or will unlock more than literally 1 song to sing?
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yakuza kiwami 2 cabaret video

Yakuza Kiwami 2 possède un total de 76 missions secondaires nécessaire pour compléter le jeu à 100%. Vous pouvez suivre votre avancement dans ces missions depuis le menu pause du jeu, puis dans la rubrique « Completion List » > « Substories » . Yakuza Kiwami 2 vous propose, comme dans Yakuza 0 et dans le futur Fist of The North Star: Lost Paradise de prendre les rênes d’un cabaret club déclinant et d’en faire le haut lieu de la nuit à Osaka. Le club Four Shine, dirigé par la jolie Yuki, menace de s’effondrer sous les assauts de son rival, le groupe Kanzaki. Et Kiryu ... Take Your Cabaret Club to the Top! The Cabaret Club Management Sim Returns! In 1988, Goro Majima brought Club Sunshine to the top of the cabaret world, and in 2006, Sotenbori's cabaret scene is as fiery as ever! One of the most popular minigames in Yakuza 0 returns to the forefront with gameplay changes, a new host of hostesses, and a drama not even Kazuma Kiryu is prepared for. Story. Walking ... Yakuza Kiwami 2 : Guide des 76 missions secondaires. par Stella · 5 septembre 2018 13 – Rags to Riches ... Suivez le prochain point, vous venir au secours d’une femme se faisant agresser. Pensant être en proie au Cabaret Killer, Kiryu et Haruka vont mener l’enquête pour démasquer le coupable. Suivez les points de missions sur la carte pour arriver au dénouement de l’histoire que ... This Yakuza Kiwami 2 Dating Guide will tell you how to answer all of the questions in dates with hostesses so you can maximize the benefits from each date, level them up faster and access some Substories. As you progress through the Cabaret mini-game you will attract and unlock new Platinum Hostesses. As you get promoted throughout the ... The Yakuza Kiwami 2 Cabaret Club Grand Prix brings back the fan-favorite mini-game from Yakuza 0.If you’re unfamiliar with the premise, this allow players the chance to manage a business in an ... Yakuza Kiwami 2 is an amazing action game with an insane amount of detail, side-quests and mini-games. One such game focuses on Hostess Club Management. Not only does this mini game offer a surprising amount of story and depth, but you’ll be able to earn A TON of money from this, too! Preparation – Before Kiryu even enters Club Four Shine. First up, let’s make sure you’re fully ... Basics of a Cabaret Club Yakuza Kiwami 2 ... Just as an initial note, if you've played the Cabaret Club game in Yakuza 0, you've essentially played this, so you shouldn't need too much more help. For the rest of you, you'll be thrown into your first shift as part of the story, but I'll explain everything from the beginning here. Speak to Yuki and you'll access the main menu of Cabaret Club ... For Yakuza Kiwami 2 on the PlayStation 4, a GameFAQs message board topic titled "Where is cabaret club?". Appointments with hostesses at Yakuza Kiwami 2 are a very important mechanic if you want to become a good manager of the Cabaret Grand Prix. This guide from Yakuza Kiwami 2 on dating beautiful girls will tell you how to answer all the questions that the hostesses ask you during the meetings, so you can maximize the benefits from each date, how to level up faster and unlock some substrories.

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yakuza kiwami 2 cabaret

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